Wednesday 22 July 2009

XNA 3.1, moving and camera

So given that XNA3.1 is out and in full swing over on http://creators.xna.com, myself and Nick have downloaded and are working with it already. I've sorted out the input handler class and the game camera is almost sorted too, including zoom, rotation, etc.

The next item on the agenda is the creation of the world, and more importantly the maps and their implementation. This has been a cause of headache for us for a little while now. The creation of a pluggable, expandable, maintainable, and probably most importantly, useable tool for map editing will most certainly be a by-product of our project. Granted, the main effort in map development is the actual graphics, but with an underlying structure in code and pluggable properties, we can think about map packs and user-created maps after release of the game.

To top it off I've moved flat this past month, and have never felt so disconnected without internet! Still, the downtime has given me some time to continue grinding away on the game instead of procrastinating!