Sunday 16 August 2009

Game world code coming together

July has not only seen me move flat and Nick starting to cycle to work in an effort to reduce the beer belly, but we've also managed to get textures and backgrounds loaded, as well as the separate input handler and camera classes talking together, meaning that we can move the camera around the game world by using the arrow keys of the keyboard or left thumb stick of the Xbox 360 controller.

I'll be concentrating on getting zoom and rotation sorted within the game world, then thats pretty much all of the camera stuff done. The controls will be built as the game develops, so in terms of those aspects of the game we're doing OK. Nick has done some cracking work with the creation and rendering of the game world, so he'll be developing that as well as putting some focus on the heads up display or similar too (where status is reflected on screen as well as what you currently are able to do etc).

I will be working on (apart from fixing the camera class) some sketches for the 3d sprites and thinking about their realization in 3d Studio Max or similar.

All in all its going to be a busy month to mid-September, but one in which we will hopefully have something worth of showing at the end of it!

Aaron