Monday 15 March 2010

Map reading

I opened up our code last night after a 3 month break, and started working on the map engine. I’m very excited by making that into a configuration file-driven game component for controlling the maps, their layout and textures, resource points etc. This engine is being written in such a way that the resources are read in “on the fly” and processed using the XNA content pipeline. This will also mean custom map development will be made very easy by means of creating a new configuration file that defines the map and the resources to use.

Watch this space!

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